Location-based games must make users want to take a journey

03/13/2012 | PCWorld

Location-based data can be a boon to game developers if used correctly, writes David Daw. Location-based games such as "Shadow Cities" may use location data, but most users still play at home or at work instead of on the go. To succeed, location-based games must break free from the old game mindset and find new ways to make users want to come along for the journey, Daw concludes. Gaming systems can also encourage location-based social gaming, as in the case of the Nintendo 3DS Street Pass system, he notes.

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