Microsoft's motion-based Kinect system does not have an internal processor as originally thought and its camera tracks fewer body parts than first expected, according to Kinect chief Kudo Tsunoda. "As you start building the stuff, you're like: 'Wow, to track everything in the human body we can do less points.' That's just normal game development," he said. "Anything you do with games, you want the processing power to be used as efficiently as possible to get the experience that you want."
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