Google followed through on promises to combine Android Pay and Google Wallet by releasing Google Pay in the Google Play store yesterday. Peer-to-peer payments are not available on this platform yet, but the company expects to offer this feature in the next few months.
Members of the global social network Mom.life have been awarding advice-sharing mothers with "Blooms," and now Mom.life is giving substance to those rewards in the form of cryptocurrency. Mom.life has more than 1 million users worldwide.
Reports indicate the upcoming P version of the Android operating system will include a feature that bars idling background apps from accessing the phone's camera. The safeguard should reduce the possibility of embarrassing photos for the purpose of blackmail, writes Kyle Wiggers.
Wipro has released an integrated home-automation system dubbed Wipro Z Nxt. The system allows users to control lights, geysers and air conditioners without the need to replace existing switches or wiring in the home.
A patch released for the Nintendo Switch has improved "Doom" gameplay by providing better audio along with motion controls. The patch also improved resolution in certain areas of the game while repairing some bugs and offering CPU optimization.
Consumers may be unpredictable, but there are some universal truths that can help app developers create successful products. Christopher Dean explores four psychological theories useful in building successful mobile apps, including the human brain's fascination with rewards.
Pandora has announced that advertisers can now buy its audio ads programmatically via The Trade Desk, AdsWizz and MediaMath. Pandora CEO Roger Lynch talks about attracting users with an on-demand service for its ad-supported streaming and how the strength of its user data means advertisers are able "to create thousands of versions of an audio ad easily and efficiently" for the most effective personalized experience.
Samsung will reduce its production of OLED displays amid low demand for Apple's iPhone X. The company initially planned to produce 45 million to 50 million screens in the first quarter of 2018 but has cut that number to 20 million or fewer.
SuperAwesome reached profitability in the fourth quarter of 2017 and is expected to grow by 100% this year, per company data. The kid-centric technology producer believes much of its growth is driven by the fact that children continue to abandon watching TV in favor of online entertainment.
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